![]() The Marquise-esque Bluefins control the waters like a nautical occupying force, continually dropping pesky patrols from their flagship and eventually constructing fortified strongholds that squat on islands, rendering them unusable for other players until defeated. Greg Loring-Albright’s pirate delight feels like a Root-lite with a salty hook and barnacled pegleg. Two of the players are naturally opposed as the domineering Bluefin Squadron and upstart Mollusk Union, feeling like seabound cousins of Root’s industrialised Marquise de Cat and rebellious Woodland Alliance. ![]() Image: Leder GamesĪhoy drops players into an ocean made up of square tiles, each of which is discovered and placed as their diddly wooden flagships sail beyond the starting pair of islands in the middle of the table. Players place map tiles as they explore the seas, resulting in a new layout each time. ![]() That’s absolutely meant as a compliment of the highest degree. It’s a much faster, lighter game - playing in around an hour, and taking not much longer to teach - set amongst blue waves and yellow sand rather than brown stone and orange trees.ĭig a little deeper under the sand, though, and designer Greg Loring-Albright’s pirate delight quickly starts to feel like a Root-lite with a salty hook and barnacled pegleg. Once you get past the poppy pastel characters of artist Kyle Ferrin that adorn both, anyway. ![]() On its surface, Ahoy has few similarities with Cole Werhle’s acclaimed game of cutthroat woodland tussling. Ahoy! A new board game has set sail on the tabletop seas, and it’s here to fly the flag high for approachable asymmetry.Īhoy comes from Leder Games, the studio that has made its name as arguably the foremost place to go for interesting asymmetrical board games, from the Vast dungeon-crawlers to Root and Oath. ![]()
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